

From my perspective there are three major flaws.ġ. Or keep it the same hope people spend 10,000 diamonds, estimating 20 lockpick purchases, that's probably on the low side.I've honestly found this event very unengaging and easy to ignore given everything else going on this time of year.

You won't lose diamonds purchases cause now players can buy more full sleighs since they aren't blowing 500 diamonds on a lockpick (only 400 diamonds if they did the daily to get two picks). You already adjusted the final reward to be reasonable reward with this method. Make the dailies a key! You wouldn't have to change the prizes behind the door, they can stay crappy.sorry "less desirable" daily items that they are. Lets say you keep all calendar doors, again the chances of finding a key is 1/6, UNLESS you get a Shuffle before you find it, than its even lower obviously, anyways. Ok so solution to that probability can be either reduce the number of 10 picks needed to =1 lockpick so maybe its 4 picks or 6 picks (but you also have to increase the chance of collecting these picks as well or reduce the amount of locks altogether or increase the amount when a key is found to 2 or 3 keys Ĭould do a complete revamp of Keys. That's 20 days of the calendar where players will only have a 3 out of 18 chance, or 1/6 chance or 16% chance of getting a key in that day. So on Day 13ish there will be 3 tries per day to find a key, maybe 4 tries at best, depending on incidents. If you look at it, by Day 12 when the average player, who even pace themselves, and stop opening boxes after getting they get a key each day, will be broke on cookies/stars.

It will still be very expensive in diamonds to get every day in the Calendar. Although its still not enough based on whats needed to get all doors open. Thanks for listening on that aspect, it really did need a prize increase at minimum. I noticed the increased the Calendar rewards to two Kits now and 100 Goods.
